For the time being, the KWSQA is continuing to offer KWality Talks online for free via Zoom.
Register: Online at our KWality Talk Page, Zoom link will be included in registration confirmation email.
Time: The meeting starts between 11:55 am and 12:00 pm, a waiting room might be enabled if you arrive prior to this time. Meeting ends at approximately 1:00 pm.
Speaker: Kenzie Woodbridge
You have found a secret room in the castle! You gain 26 xp.
You enter a large interior space with stone walls and a high stone ceiling. Torches flicker in wall brackets. A large self-referential tapestry hanging on the north wall shows a guild workshop full of happy weavers busily weaving the very tapestry in which they are depicted. There are exits to the east, west, and south.
Linden, another player, is here. Gwyrian, another player, is here.
You say “Hi”
Gwyrian says “Hey! Do you want to explore this area together?”
Linden attacks you with a critical hit from their sword!
You are dead!
Other people: sometimes difficult to work with and often impossible to predict. In your technical or documentation project, how can you get the right people interested and involved? How can you keep those people happily engaged until the work is done? Is there anything you can do to prevent griefing… err, “interpersonal difficulties” from causing delays? And why do some people seem to thrive in an environment with poor documentation and how can you encourage them to participate in effectively documenting everything anyway?
In this talk, I’ll explore ways to accomplish these aims, using strategies drawn from “Player Type Theory”. For 20 years, this theory has been employed by game designers to encourage stable long-term play communities in online multiplayer games. These are strategies that I have used successfully in my workplace and they can work for you too.
Kenzie works at the British Columbia Institute of Technology, as a Senior Systems Analyst, Web Developer, Knowledge Strategist, and Community Manager. Kenzie has a passion for communication, continuous iterative improvement, and for systemic solutions to systemic problems. Kenzie has previously spoken at PSEWeb, BCNET, Write the Docs, the International Conference on Communication & Media Studies, the Association of Internet Research Conference, Bifrost Conference for Leaders in Tech, DevOpsDays events in various locations, Craft Conf, Accento, and STC InterChange, and completed a Master’s degree in Professional Communication by writing their thesis on prosocial community within Minecraft multiplayer servers.
Kenzie is awesome and you totally want to be their friend (offer of friendship void where local laws do not permit, not guaranteed in all circumstances, skill-testing questions required).